Well, it’s that time again: I spent money on something on the internet, it came in today’s mail, and now I’m compelled to take pictures of it. This time: Dezaemon 3D. Not to be confused with Doraemon, as I did when I was under the terribly mistaken impression that this game was likely just a platformer about his evil twin or something.
As you can see on the box, it’s actually a SHOOTING GAME EDITOR. As in, a game that lets you design your own 2D core-blasting spaceship game. It’s actually part of a series of such titles, and the first that lets you place background objects and the like in a 3D space.
What sold me on purchasing something that’s obviously going to be far too kanji-dense for me to ever fully appreciate is that it also contains three entire premade games. Considering that the western N64 library only had Star Soldier: Vanishing Earth (which I admittedly wasn’t terribly fond of) to scratch one’s itch for traditional shmup action, I really had no choice but to find an affordable copy immediately.
Possibly the most exciting thing about this game is that it contains two music editors: an “easy” one that appears to be a beefier version of Mario Paint’s icon-based system, and an “advanced” one that appears to be a lot like a simple tracker. If I try and demonstrate this myself, I probably couldn’t put together anything much beyond a threadbare cover of
Undone - The Sweater Song, so I’ll try to see what I can dig up for you all. It sure seems neat, though.
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