BREAK TIME: The American cast of Royal Pro Wrestling for the 3DO, by Natsume.

BREAK TIME: The American cast of Royal Pro Wrestling for the 3DO, by Natsume.

It’s mail time again, this time for Givro/Enix’s Wonder Project J2- which is honestly already pretty well-documented. If your interest is piqued, that’s probably a way more tolerable read.

The short gist of Wonder Project, of which this is the second and last game in the series, is that it’s a combination of a Japanese Raising Sim (think Princess Maker) and a more Western-style point and click adventure game. Essentially, your goal is to teach your robot how to successfully perform everyday tasks of differing complexity; such as learning to cook or how to punch people in the face.

Much like real life, this is usually accomplished by failing repeatedly and spectacularly until you finally get things figured out. In other words, it’s not exactly a modern “Press X to Hack” kind of game, but more of a “Press X to Attempt Hacking, and Possibly Succeed Sometime Around Your Eighth Attempt” experience.

Such is the genre, though. Like breeding Chocobos or raising a Princess to be a Bondage Queen, it’s as much about knowing what to do as it is pure luck. I believe it’s pretty hard to work yourself into an unwinnable situation in Wonder Project, however, which helps keep it from becoming too much of a slog.

This was one of the first games released for the console in Japan, and also one of the first to require a memory card. As a result, it actually came with one at the time, much like Dobutsu no Mori (Animal Crossing). Games that ended up being packaged like this were usually packaged with a sticker for your memory card as well, which is the thing in the lower right of the packaging shot. I love that kind of thing, personally, which is why I just devoted an entire paragraph to a sticker.

Anyway, if you’re interested in this game at all, consider checking out its English translation. It’s very good.

But wait, there’s more! I picked this up in cart-only form a while back, which I now have no real reason to own. So, it’s giveaway time. Here’s the deets, if you’d like to win a copy of Wonder Project J2.

-Enter by sending in a request for a gif. You may send in multiple requests but only the first will count. 
-Double your chances to win if you send in a specific request that hasn’t already been covered, such as a particular boss or level from a game. Definitely consider checking out the archives and tags first.

Entries must be received before the random drawing on Sunday April 27th, 2014. Depending on the number of entrants, more prizes may be added; and details on that will come later in the week if so. Good luck, and I look forward to hearing from y’all!

The majestic Ram of Space Station Silicon Valley, by DMA Design.

The majestic Ram of Space Station Silicon Valley, by DMA Design.

Spinning the wheel, Roll style, as seen in Mega Man 64 by Capcom.

Spinning the wheel, Roll style, as seen in Mega Man 64 by Capcom.

Double-Bladed Laser Sword from Kirby 64: The Crystal Shards, by HAL/Nintendo.

Double-Bladed Laser Sword from Kirby 64: The Crystal Shards, by HAL/Nintendo.

Rattrap, the rat robot, from Transformers: Beast Wars Transmetals by Locomotive/Takara.

Rattrap, the rat robot, from Transformers: Beast Wars Transmetals by Locomotive/Takara.

From Kirby 64: The Crystal Shards, by HAL/Nintendo.

From Kirby 64: The Crystal Shards, by HAL/Nintendo.

The Lodge from 1080° Snowboarding, by Nintendo.

The Lodge from 1080° Snowboarding, by Nintendo.

Kung Pow’s flavor of Hurricane Kick, from Clayfighter 63 1/3 by Interplay.

Kung Pow’s flavor of Hurricane Kick, from Clayfighter 63 1/3 by Interplay.

The fearsome Bear of Space Station Silicon Valley, by DMA Design.

The fearsome Bear of Space Station Silicon Valley, by DMA Design.